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 When Getting killed

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Saitou
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PostSubject: When Getting killed   Fri Jul 27, 2012 9:27 pm

Hey !
i was wondering what would happen if u die , lose cash ? experience ? or what i preffer, an item.
For example someone has 1 of the 7 legandry swords you want it, so you kill the owner and get the sword.

Someone is a jinchuriiki , you kill him and the kyobi is released and is fightable.

Some people have suggested a perma character delete when kileld which i think is too much but hw about something like being unable to play for 2/3 days ?
There has to be some disadvantage of going Rogue, maybe like going under a genjutsu for few days ? Cause i think character perma delete is too much but there has to be something.

Ideas ?
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Tobi
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PostSubject: Re: When Getting killed   Fri Jul 27, 2012 9:39 pm

I've said this idea before. When you're defeated you spawn in hospital and then you can not leave the village for 3 -4 days whilst recovering (depends on how bad injuries are). IN this time you can do some training or small missions which can be completed within the village. Such as finding a lost cat.

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PostSubject: Re: When Getting killed   Fri Jul 27, 2012 9:39 pm

I agree with the whole being out for 2/3 days thing. I will discuss it with the producers.


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PostSubject: Re: When Getting killed   Fri Jul 27, 2012 9:39 pm

and tobi your idea will be discussed too

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"I won't run away anymore... I won't go back on my word... that is my ninja way!"
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Saitou
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PostSubject: Re: When Getting killed   Fri Jul 27, 2012 9:54 pm

Losing an item upon dieng ?Razz
like when the 8 tails jinchuriki took the shamihada
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PostSubject: Re: When Getting killed   Fri Jul 27, 2012 9:56 pm

if that's the case then I shall only fight newbs and take their wooden swords.

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"There is no good and evil, there is only power...and those too weak to seek it."~Me.
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PostSubject: Re: When Getting killed   Fri Jul 27, 2012 10:00 pm

Idk about the items thing, but its 50/50

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PostSubject: Re: When Getting killed   Fri Jul 27, 2012 10:02 pm

Well maybe you shouldnt be able to get an item when killinga low lvl or rank person, unless if the person is a rogue i guess ?
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PostSubject: Re: When Getting killed   Fri Jul 27, 2012 10:05 pm

ya, maybe only against a rogue nin

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PostSubject: Re: When Getting killed   Fri Jul 27, 2012 10:30 pm

fair enough
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PostSubject: Re: When Getting killed   Sat Jul 28, 2012 12:44 am

I dont like the idea about cant play for 2/3 day... its too hardcore

fo exampe I have just few hours per day or per week to play and I cant kill my "playing day" with waiting for my revive...

my idea is that your character cant die... your hp just can fall to 1 HP and then you will unable to play for few seconds and then you will be teleported to nearest hospital.
In hospital you will regenerate Hp and for fer hours you will have something like " Injury" and it will decrease your status (for example -10%hp chakra)

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Im sad, because the times when Rasengan was powerfull jutsu ended.


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PostSubject: Re: When Getting killed   Sat Jul 28, 2012 12:46 am

But then, what would be the disadvantage of being a rogue i mean i just posted this idea so it could atleast look a bit more realstic
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PostSubject: Re: When Getting killed   Sat Jul 28, 2012 5:16 am

I say it'll depend on your opponent's power. Maybe he defeated you and you're knocked out with his jutsu then someone finds you and take to hospital/safehouse. However, if your opponent is very powerful you'll maybe end up having serious injury and maybe, I say maybe, you die

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PostSubject: Re: When Getting killed   Sat Jul 28, 2012 9:49 am

Personally i would like to see it this way. If you die you wake up in a hospital. Then perhaps have a 15 min delay where you cannot leave the village(side quests to earn cash will be available) & once the time has passed you will be able to be free to play & do anything you desire except for 5 mins all your stats are reduced by 50% (recovery time) .

I find the idea of perma delete retarded. You could be amazing at this game and then one day get into a fight where your outnumbered and because of unfair advantages you restart? this is a game not real life & players probably would enjoy not having to make a new char every day.

Not being able to play for a few days is again dumb say the game includes something along the lines of Raids such as WoW. If one member dies you have to either wait a few days or find a new team mate? Not favourable in my opinion

A penalty for dying should be losing items such as runescape. If a friend manages to retrieve your items you're set however in 5 mins they are up for grabs to all and you only keep 3 items of your choice.

These are just my ideas though
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PostSubject: Re: When Getting killed   Sat Jul 28, 2012 9:58 am

Teshu wrote:
Personally i would like to see it this way. If you die you wake up in a hospital. Then perhaps have a 15 min delay where you cannot leave the village(side quests to earn cash will be available) & once the time has passed you will be able to be free to play & do anything you desire except for 5 mins all your stats are reduced by 50% (recovery time) .

I find the idea of perma delete retarded. You could be amazing at this game and then one day get into a fight where your outnumbered and because of unfair advantages you restart? this is a game not real life & players probably would enjoy not having to make a new char every day.

Not being able to play for a few days is again dumb say the game includes something along the lines of Raids such as WoW. If one member dies you have to either wait a few days or find a new team mate? Not favourable in my opinion

A penalty for dying should be losing items such as runescape. If a friend manages to retrieve your items you're set however in 5 mins they are up for grabs to all and you only keep 3 items of your choice.

These are just my ideas though
i agree though i don't like the idea of your items being up for grabs.

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PostSubject: Re: When Getting killed   Sat Jul 28, 2012 10:04 am

well you have to lose an item or be unable to play for some time or, what would stop everyone from going rogue ? what is the disadvantage of going rogue ?
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PostSubject: Re: When Getting killed   Sat Jul 28, 2012 10:53 am

When someone dies they should not be banned for 2-3 days. Their character should age. This way, we can have a 10 year old Kage that is very skilled similar to how Itachi was a very young anbu and Gaara the youngest Kage. The more you die, the older you get until your character is as old as Chiyo and Hiruzen. Then they die a permadeath. Maybe they can have an apprentice to save some of their progress but loose special dojutsus and weapons.
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PostSubject: Re: When Getting killed   Sat Jul 28, 2012 12:35 pm

No, no, they should age normally, the death penalty should just be losing the game's currency, and there should be no extra penalty for rogues as the penalty for leaving the village is having your name inserted into the bingo book, therefore giving a good source of income for anyone who feels like hunting them.




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PostSubject: Re: When Getting killed   Sat Jul 28, 2012 12:51 pm

Gaylord Q. Tinkledink wrote:
No, no, they should age normally, the death penalty should just be losing the game's currency, and there should be no extra penalty for rogues as the penalty for leaving the village is having your name inserted into the bingo book, therefore giving a good source of income for anyone who feels like hunting them.




The best idea on death i have seen until now.

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PostSubject: Re: When Getting killed   Sat Jul 28, 2012 1:51 pm

You can forget idea of when you die you need to wait 3/4 days that is all and item thing it deppends on what items if it's 7 swordsmans swords and jinchuriiki it's ok i gess

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PostSubject: Re: When Getting killed   Sat Jul 28, 2012 8:11 pm

The best idea is to revive at hospital and cant leave village for 5 mins...Also for these 5 mins you should have a debuff called injury like some1 said be4 and this debuf should decrease your speed because ur injured ( slower movement and everything).

Also there should be a pvp point system (like aion when you get Abyss points) and you should be able to buy equipment with these points..When you kill some1 you get points depended on the rank he was (chunin , jonin etc) and when you are killed you lose points (if he is smaller than you you lose more and if higher you lose less) also when he is out of ur league u lose nothing so there will be nothing to win for jonins if they kill an academy student or genin... this way there wont be noob killers and noobs will be able to do their missions almost freely.

Also when he is a missing nin you get money for bounty too, acconding to how much the council and kages have put on his head.
With the points from pvp you will be able to buy unique items that you cant buy with money and unique jutsus!!(training needed)

Plz consider this idea cause i think its the best and i like it Razz

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PostSubject: Re: When Getting killed   Sat Jul 28, 2012 8:20 pm

I like the idea above me.No perma death pl0x.

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PostSubject: Re: When Getting killed   Sun Jul 29, 2012 9:59 am

Has anyone ever thought that this game could have multiple items? There could be hundreds of the same legendary sword just has a low item drop from whatever monster that can drop it.

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PostSubject: Re: When Getting killed   Sun Jul 29, 2012 10:05 am

But I don't want my items to be stolen silent

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PostSubject: Re: When Getting killed   Sun Jul 29, 2012 10:26 am

honestly guys. what kind of realism are you guys even talking about. let me be real with you all. lets say fighting in general, doesn't matter if its against rogue ninja or against other people from different villages or even fighting someone from your own village. here is how it should go.

there will be two types of fighting for everyone!

Spare or Death.

fights can happen anywhere and everywhere.

Spare:

If you both agree to spare, then you guys will fight till your
hp reaches 0. the moment it reaches 0, you will be on the floor
with stars over your head and you will be teleported to the hospital.
while you are on the hospital, depending on your wounds. it could be
small wounds, which only last for a 1 hour of real time. or it could be
big wounds, which only last for 2 hours of real time. or your limps could
be chopped off and you can have a puppet leg or arm or something
mechanic. the arms and legs will be the only thing that can come off.
if this is the case, then shinobi weapons will be dangerous over all and
used more often. and jutsu will be more dangerous and powerful.
if you lose an arm or a leg, you will go under surgery and get a fake arm or leg.
this will take 3 hours of real time to complete.

Death:
if you choose this, then you are able to suffer from anything that i have just
said from sparing. but that if the enemy will be so nice as to even let you live.
if you die, your character will be gone forever. which means, when you go to war.
it will obviously be death instead of spare. but your reward, if you survive.it may be
forbidden jutsu, bijuu chakra or something that will give you a big reward. this will
promote users to atleast try this event, but will also caution them and tell them that they need to be stronger then the rest to even attempt this at all. it shouldn't be gang bang, where all the shinobi pile on one guy, or a jounin killing a genin. it should be by rank. you will be set in different parts of the map, and according to your rank. you will be either mixed in with genin, chuunin or jounin. but those who stay as a genin and dooesn't even bother ranking up to chuunin may benefit from owning the genin.

so what do you guys think of my suggestion/system?


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